It started with a prim!
ON CONTENT CREATION
Social networking sites rely on the users to supply the content. There is a set format, and can include sharing of links, posting of own photographs, as well as artwork. Virtual worlds such as Second Life differ because, apart from ‘sea’ and ‘land’, there is no set ‘format’. The user is given the opportunity to create all forms of content – 3D builds, textures, clothing, animations, music, machinima, mesh, sculpties, and scripts.
http://wiki.secondlife.com/wiki/Creation_Portal (accessed Novemer 13th 2012)
The world of Second Life provides a blank canvas for creation, and a learning platform for those who want to learn, or to rediscover hidden talents. Creation can cost nothing – there are many free places to build, http://maps.secondlife.com/secondlife/Builders%20Resource/142/127/23
(visited 13th November 2012)
free textures to use,
(visited 13th November 2012)
and even free programmes to download to help you to create content, e.g. http://www.getpaint.net/ (last modified 10th October 2012)
There is a cost to export content from your computer into Second Life. However, you can place content on the marketplace at no cost (you pay a commision if an item is sold). This is one way to cover the cost of downloading content.
When I first joined Second Life in 2007, there were hordes of people rushing to buy full permission items to resell. Now in 2012, people crowd into full permission texture and scultpy shops, where they can create an item using an already created map and texture. Personally, I think that this is both a good and a bad thing for the Second Life environment. Good, in that people can create with very little skill as a builder, but bad because you do tend to see sims with similar, or the same objects all over the Second Life grid. When you create full permission items, you run the risk of the item becoming tomorrow’s ‘freebie’.
Even though the Terms Of Service offer a creator some rights and protections, it is difficult for creators to keep track of their creations. One protection for creators is in the way they set permissions for the next owner. You have a choice of giving full permisions on the item, or to modify and copy it , to give away or sell the item, to tranfer only, or to copy only. Using the right combination of permissions for the next owner is an important element of protecting content.
Copy bots have discouraged many content creators from spending time creating http://news.cnet.com/2100-1043_3-6135699.html (November 16th 2006)
“The essence of the creativity in this world is largely because of creators and their work being protected,” Mallon said. “This tool defeats all protection. So if you labor to build a business like we all have, your work can be stolen.”
The best defence in the war against unauthorised copying is LindenLab’s commitment to expel offenders, and the alertness of Second Life residents to spot and report offenders. Neither of these efforts will completely eradicate devious use of the Copybot, but they will slow down the crime rate. In the mean time creators are less and less motivated to create.
For me personally, sales of what I create are not so important to me. I view Second life as one huge art class, and, in an art class, you dont put pencil to paper with the thought that you will make thousands for this ‘work of art’ or that another student will peer over you shoulder and copy your drawing!
I wonder how many times the Mona Lisa has been copied? and how does Leonardo feel about that?????
until next time Inish 🙂